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Killing or injuring a settler will turn the entire settlement hostile if not done covertly.The leader of a settlement can give the player character radiant quests, which commonly involve exterminating nearby ghouls, raiders or super mutants, or dealing with a kidnapping.Become merchants when assigned to settlement stores.Able to equip gear, including weapons, armor, and grenades.Able to heal a player character, cure radiation, and cure addiction if assigned to a first aid station.Sells: various wares, if assigned to a store. Interactions with the player character Interactions overview Interactions A few settlers willing to put their lives on the line for their loved ones may leave their simple life as a farmer to join the Minutemen to fight for the common good. In the event that a settlement is attacked, all its inhabitants will gather to protect it. Some help to actively defend the settlement, grow crops, serve as shopkeepers, or scavenge. Even wastelanders trying to scrape out a living will sometimes give up their solitary life as a wanderer and move into a soon-to-be-thriving settlement, sometimes under the protection of the Commonwealth Minutemen.Īfter taking up residence, new settlers can serve a variety of roles in the community to earn their keep. They can include wanderers, former residents of Diamond City or Goodneighbor, scavengers, former raiders or Gunners, and even Gen 3 synths who are covertly working for the Institute or have been rescued by the Railroad, trying to integrate into normal life. Settlers are the common people of the Commonwealth.
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2 Interactions with the player character.